Scott Miller Pans ‘Max Payne’

As the usual defender of the genre of video game movies, I will continue the trend by throwing Max Payne in the good source material, bad writer and director pile, and it looks like I’m not the only one.

Scott Miller, CEO of 3d Realms who was the company that produced the original video game ‘Max Payne,’ went on record to say that the film had him shaking his head in bewilderment.

“A big problem with the film is that we do not really know what is driving Max until we see the flashback scene. In the game, we put this scene right at the front of the story for a reason. Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him.”

I didn’t get a chance to see the film to review for the site, but I’m definitely pretty bummed, I had high hopes and though Wahlberg was a good casting decision, but apparently, neither he or the producers of the film did their research.

I’m Paynefully pouring one to the curb in for Max Payne.

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